RetroSpace guides
Every guide on this site, grouped the way the game itself is built: first the things that decide whether you survive, then the systems you are upgrading, then the station you are crossing, and finally the launch facts.
Nothing is sorted by date. If a page is thin or unverified, it says so on the page rather than hiding at the bottom of this list.
Where to start
- What is RetroSpace? Premise and setting — the AURORA fleet, the black hole, the two timelines, and what kind of game this actually is.
- Beginner guide: survive your first hours — the opening approach, what to do with the PDA and inventory, and the mistakes that get new janitors killed.
- Demo guide: what the June demo includes — what is in the public demo, what its two major updates changed, and what carries over to the full game.
Systems
- Mutamods: powers, side effects, trade-offs — the mutation system, why the side effects are permanent, and how to pick one that matches your playstyle.
- Death, cloning and rebirth explained — clone degeneration, extracting genes from your own corpse, and what difficulty changes about item loss.
The station
- Aurora 5 station: layout and shortcuts — the hub, the station's interconnected routing, and how the two time periods change the same hallway.
- Stealth, hacking and turning security — light, shadow, diversions, traps, and the security systems that kill you until you turn them into allies.
Launch
- Release date, platforms and editions — October 1, 2026, the four platforms, languages, and what is still unannounced.
- PC requirements and settings to check — minimum and recommended specs, plus the options the demo's patch notes touched.
- RetroSpace FAQ: launch questions answered — the questions that keep coming up in the discussions, answered from official sources only.